2/15/2009

Starcraft species: TERRAN

One of the greatest advantages to Terran is the capability of moving structures; this is great when recourses have run out and being able to move your command center without having to build another. Also, if under attack by ground units, you can lift your bases into the air to prevent damage. Unfortunately, if any add-ons are on any of the structures, they will be left behind and lost. Another nice feature about the Terrans is ability of repairing buildings and mechanical units; this is excellent for times you are attacked or damaged, your bases can be repaired and any mechanical units can be repaired.

Another great advantage is that your buildings do not require any other special power sources to be built, which can be excellent in building extra buildings in remote locations. Terrans are also Protoss's worst nightmare; when building the necessary items to get a Science Vessel with EMP technology, you have the ability of discharging the Protoss shields for a short period of time.

Disadvantages of the Terrans are when building a base, the SCV must stay at the base and continue building until complete, unlike the Protoss. Also, Terrans have weak air defense against Zergs Guardians unless a large fleet of Wraiths are built.

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